Restframe Minigolf
99
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Instructions
(Vector-style controls)
- Click and drag to aim (pull back), release to shoot.
- AC (top-left) toggles auto camera. Turn it off during your turn to keep manual zoom/pan.
- Turns auto-advance when all balls stop moving.
- Holes are procedurally generated — each game is different.
- Balls stay on the green and do not collide with each other (they can overlap).
- Shot clock: if you don’t shoot in time, your turn is skipped.
- Multiplayer AFK limit: once someone finishes, repeated skipped turns will force-finish the AFK player with a small penalty so the hole can end.
Changelog
- 2026-02-04: Added AC (auto camera) button so the active shooter can disable auto-framing and freely pan/zoom; it resets automatically on turn change.
- 2026-01-30: Added multiplayer AFK skip cap (host forces a finish after too many skipped turns once anyone has finished the hole).
- 2026-01-30: Instructions: clarified no ball-ball collisions; removed misleading sink/disappear note.
- 2026-01-28: Bigger greens, more zoom-out, and more/rotated/organic rock obstacles (including rounded triangles and thicker-in-the-middle shapes).
- 2026-01-28: Tee spawn moved closer to the edge and biased farther from the hole (longer holes).
- 2026-01-28: Obstacle sizes now skew smaller with more variance (plus a few more square-ish boulders).
- 2026-01-28: Doubled obstacle count and randomized sand trap count (1–3) per hole.
- 2026-01-28: Clarified that holes are randomly generated each game.
- 2026-01-28: Removed the rock texture Tune panel (textures left as-is).
- 2026-01-27: Fixed shot-clock timeout vs bots (timeout now properly advances to the next bot turn).
- 2026-01-27: Improved "your turn" chime reliability (plays every time it becomes your turn).
- 2026-01-26: Rebuilt mgolf as a vector top-down prototype.
- 2026-01-26: Turn-based play + multi-ball (no ball-ball collisions).
- 2026-01-26: Added splash/menu + bots (basic AI).
Restframe Puttputt Golf Course
Score Card
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