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How to Play

Overview

You are an adventurer exploring a randomly generated 50×50 room dungeon. Navigate corridors, open doors, fight monsters, and collect treasure — all rendered in real-time first-person vector graphics.

Inspired by Avatar on the PLATO system (1979), one of the earliest first-person dungeon crawlers. This is the single-player version; multiplayer is coming soon.

Controls

KeyActionDescription
WMove ForwardStep into the room ahead (if not blocked by a wall)
ATurn LeftRotate 90° to face left
DTurn RightRotate 90° to face right
STurn AroundRotate 180° to face behind you
FFight / ActAttack a monster or interact with objects in front of you
MToggle MapShow or hide the minimap (only shows visited rooms)
IInventoryOpen your bag — click an item to use it
EscCloseClose the inventory overlay

Movement rate: You may move once per second at most. This gives the dungeon a deliberate, tense pace — just like the original PLATO games.

Items & Potions

Defeated monsters may drop items. Your bag holds up to 20 items.

The Dungeon

Each room is a square with four walls. Each wall can be one of:

The dungeon is 50×50 rooms (2,500 rooms total). It is randomly generated each game using a maze algorithm that guarantees every room is reachable.

Combat

Monsters lurk in certain rooms. When you see a creature ahead of you, press F to fight. Combat is resolved automatically — your damage depends on your level and weapon. Defeating monsters earns experience and may drop items.

Heads-Up Display

Tips

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